If the Template will have preferred weapons, the bot will buy these weapons only if they have enough money. WeaponPreference is a configuration that set a preferenced weapon for a bot. If the value is high, they will try to stick with team. If the value is low, the bot will go solo and decline your commands more often. Teamwork is a configuration that set the teamworking for a bot. If the value is high, the bot after seeing you or other enemy will start to shoot them pretty late. Each round is won either by completing an objective (such as detonating a bomb or rescuing. As in the original, Counter-Strike: Source pits a team of Counter-Terrorists against a team of Terrorists in a series of rounds. You can set the value from 0.0 to 1.0ĪttackDelay is a configuration that set the attack for a bot. Counter-Strike: Source (CS:S) is a multiplayer first-person shooter developed by Valve Corporation as a complete remake of the original Counter-Strike on the Source engine. It's self explainatory though, If the value is high, the bot will react slowly. ReactionTime is a configuration that set the reaction for a bot. If the value is low, the enemy bot will step away if they will see you or other bots. You can set the value from 0 to 100.Īgression is a configuration that set the bravery for a bot. If the value is low, the bot in high chances will miss. Skill is a configuration that set the accuracy for a bot. Also, when a player kills a bot, they are reprogrammed to focus on human players first before targeting other bots, unless they are in close proximity. Working alone is more difficult even on the lowest skill set. This is probably a way to force the player to work closely with friendly bots. However, even if the player is not a sniper, they may still attempt this with any weapon except sniper weaponry.Įnemy bots will react to your firing, and will often form a small to large group in attempt to kill the player, unlike in previous games, which player will normally face one by one. In some cases, bots may rush at close ranges while strafing or take a detour to flank the sniper. Bots that see an enemy sniper will also look for cover first by positioning themselves next to a wall, rather than standing still and fight in older games. Due to this, bots' awareness of snipers have also increased and they will often strafe and work together with allied players to eliminate enemies. Sniper bots are now more aware of their surroundings and will usually occupy long pathways/open areas in a defence stance. These quotes were reused from cut quotes in the older games. In Counter-Strike: Source, bots will now alert team members of any sniper that is within their sight. Bots are AI-controlled player characters standing in the place of real players.
0 Comments
Leave a Reply. |